Is There a Problem?
It's a popular theme of late: "I liked Rails 2 much better":
That's Jeremy Ashkenas, creator of CoffeeScript and BackboneJS with a very blunt opinion about how Rails has changed over the years. Despite how you feel about Rails (I happen to love it and run a business on it) - it's a valid question:
Is Rails 3 any better that Rails 2? Or is it worse?
Derick Bailey over at Los Techies
had an interesting post where he looked at how Rails has progressed over the years. It's a fun read, but he didn't have too many good things to say about Rails 3:
I have yet to hear WOW! that was SO EASY! out of anyone, regarding Rails 3.1 and the Asset Pipeline. Instead, I continue to hear more and more complaints about how difficult it is to make it work; how much work it takes to get it running, and how people are frustrated by Rails I hope they fix whatever the problem is, soon, and get Rails back on its rails. Its sad to see things in this state.
I remember reading that at the very time I decided to look into a possible upgrade for Tekpub. We were running smooth and happy on Rails 3.0.x - but 3.1 had some interesting improvements. So I loaded up a new 3.1 project and moved everything over, and gasped at how completely unusable it was. In short: the site took over 10 seconds to load and every time I ran any test (using RSpec) I began to think that the Rails guys had literally lost their fucking minds .
Of course not. This is what happens when you move your focus a bit from "The Experience" to "The Engineering". It's a subtle shift - but it happens over the lifetime of any project. SubSonic did this: in the beginning it was all about the developer experience and the joy of having (basically) instant data access and over time we focused more and more on the engineering of it all. When you do that, when you focus on the nuts and bolts rather than the shiny exterior, you (by default) as the user to get on board a bit and RTFM more. The Asset Pipeline is the perfect example of this. So what is it and why is it there?
You Don't Have To Use It
The Asset Pipeline
SASS and Your Design Model
There are all kinds of ways to put code behind CSS generation, perhaps the most favored of these is one of the first: SASS. The purpose of SASS is really quite simple: it helps you write less CSS while also being more effective. For instance, I can create variables to use around my CSS: [cc lang='rails' ] $gray: #ccc; $darker: #333; $lighter: #e5e5e5; $column: 42px;
width:(5 * $column); //this results in 5 * 48px, 240px color: $darker; } [/cc] That's the idea - the things with the "$" are variables and they can be sizes or colors, whatever. You can then use some logic in your CSS to structure things happily. Seems a bit wonky, I know, but stay with me. You can embed one document in another by using "@import". This is handy if you want to have a set of global variables and site-wide settings that are easily tweaked.
If you think of CSS as a bit of a ... "Design Model" - it starts to become clear.
Check out the
Frameless CSS "framework". It's not so much a framework as a bit of "a good way of doing it" - here's
their SASS main sheet. You can see that it's a bunch of variables and media queries that go into Responsive Design (something I'll blog about later). It's nice, but we can structure this to make more sense.
CSS Structure and The Rails Pipeline
*Every site had the same CSS approach:
*A Reset sheet
*And if you're into forward-thinking CSS, a set of media queries for Responsive Design Organizing this much CSS can be a complete nightmare! That's why we have The Asset Pipeline. Not only does it help you arrange your CSS in a much nicer way, it also helps you deliver and work with that CSS with little effort. How? Let's organize our stylesheets so they make more sense. I'll create a set of 6:
*typography.css.scss In "globals.css.scss" I'll put the site-wide settings that all the other sheets will use. This won't output anything - it will only provide variable declarations:
The "$cols" stuff you see here is the Frameless stuff - I have it go all the way up to $cols20. Now, I need to include that in every other sheet - and SASS makes this simple. Let's take a look at "structure.css.scss":
Again: SASS isn't anything supernatural. It's just CSS with some love. At the very top there I have an @import directive, which acts like a #INCLUDE statement if you will, and drops all of the variables I need into structure.css.scss so I can use them in that sheet. I do the same for all the other sheets I'm using (typography, styles, etc). At this point I'll sum up the overall approach by saying that you divide out your "Design Model" by purpose so you know where to go when you need to fix things. Some ugly type? Fix it in typography.css.scss. Something not aligned, it's probably in structure.css.scss. What does this have to do with Rails and the Asset Pipeline? A lot of people think this stuff is served on the fly - and indeed it can be, but that's not a very good idea. When you're developing it makes perfect sense - however when you're in production you don't want your users to wait for this stuff to get processes along with your pages. So the Asset Pipeline does that for you: it compiles the SASS and CoffeeScript files per request in development mode (plus a few other things), and it compiles/minifies/uglifies/compresses the same files in production. This is extremely important - that's a lot of work and Rails is just doing it for you!
Asset Pipeline In Production
Much of the angst that comes from Rails 3.1 is the load time. This is due, primarily, to the Asset Pipeline trying to do too much. If you load up all of your JS files and CSS files, as well as all of your images into app/assets, you're in for a world of hurt. Only put in there what needs to be processed. I don't have a single image in my Tekpub upgrade app here, and it loads up just fine - in fact a bit faster than it's 3.0.x brother. Make sure you
RTFM and know what's going on before you expect Rails to simply do everything for you. We're sort of past that point in Rails history. The neat thing is that, with a little understanding and some knowledge - doing the right thing is drop-dead easy.